• Home
  • Latest
  • Fortune 500
  • Finance
  • Tech
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
TechVideo Games

Gaming Conference E3 Grows With the Industry, But How Far Will It Stretch?

By
Lisa Marie Segarra
Lisa Marie Segarra
Down Arrow Button Icon
By
Lisa Marie Segarra
Lisa Marie Segarra
Down Arrow Button Icon
June 10, 2019, 3:10 PM ET

This week, the video gaming world will descend on Los Angeles for the Electronic Entertainment Expo, or E3 as it’s commonly known. It’s been the go-to gaming conference for more than two decades.

But this year, E3 is in a transition. One of the largest names in gaming, PlayStation-maker Sony, is skipping the conference while others that have traditionally had no gaming ties, such as Netflix, are stepping in.

Several years ago, businesses of all kinds started calling themselves tech companies. Today, they want to be known as gaming companies so they can be associated with the gaming industry’s significant growth.

Netflix, for example, will host a panel to discuss turning its library of original movies and series into video games. Meanwhile, Verizon is scheduled to appear this year to emphasize its move into super-fast 5G wireless networks.

A quarter of exhibitors at the event this year are newcomers, according to the Entertainment Software Association, which owns E3. Some of them are gaming companies, but others like Verizon are not.

“It’s a very different show. Gaming is very different from it was way back when in the mid-2000s,” says NPD Group analyst Mat Piscatella. “Gaming was 100% on consoles, and the portables, with some PC stuff. But over the years now with mobile, the increase in downloadable content, micro-transactions, all the different ways people are enjoying and playing games now, it’s changed E3 quite a bit.”

Sixty-five percent of adult Americans said this year that they play video games, up from 60% in 2018, according to gaming industry trade association ESA. They span all ages, genders, and economic classes—a departure from the image of gamers being exclusively young males.

The growth of mobile technology is helping usher in the growth by making gaming more accessible. Adding to the rise of mobile games is 5G wireless networks, which could allow those mobile games to be faster and more powerful so that the difference between mobile gaming and using gaming consoles and PCs isn’t as significant.

“Many industry players and non-industry players are trying to find new ways with the increasing population of gamers,” says Stanley Pierre-Louis, CEO of the Entertainment Software Association.

Cloud gaming, an emerging business that involves users streaming games rather than downloading them to a device before playing, is adding to the excitement about gaming. Seeing the potential, Google, which isn’t scheduled to appear inside the E3 showroom but has booked private meeting rooms, is pushing into gaming.

In March, Google announced its cloud gaming venture, Stadia, which will allow players to stream games without downloading them. Last week, Google revealed that the service’s base version would be free, and that an upgraded version would cost $9.99.

Netflix, with its big vault of programming, is looking to cash in on it by licensing its shows and characters to game publishers. It’s a strategy that has already worked for the Star Wars Battlefront franchise, whereby television and film studios are working with Criterion Games and Motive Studios. The Walking Dead saw similar success with its venture with now-defunct Telltale Games.

The growing appetite for video games means a large audience to advertise products to. That can involve making a game branded with an existing franchise from the start or working with gaming companies on sponsorships, in-game ads, and even live events.

Hardcore gamers typically cringe at ads, whether they appear within games or as sponsorships, and the involvement of the non-gaming brands and companies in games. But the growing number of casual gamers is much less opposed to ads.

“The less heavily engaged gaming audience doesn’t have the same preconceived conceptions or desires that the core audience would have,” Piscatella says. “Two out of three people in the U.S. play video games, so we’re not talking about a small portion of the population anymore. When you get population engagement that big, the wants and needs shift all over the board.”

The rise of companies outside of gaming attending E3 followed a decision in 2017 to let average consumers attend the show rather than just industry insiders. Now exhibitors can communicate with customers directly at the event, instead of hoping their messages will trickle down through media and industry people.

“There is a demographic for every marketer who wants to find one within the video game audience,” Pierre-Louis says. “So it’s no surprise that non-traditional players want to engage with the growing audience.”

When E3 opens this week, Pierre-Louis promises that it will remain a gaming-first conference as opposed to a larger, more nebulous tech conference.

“E3 will remain the leading moment for the video game industry and for decision makers for years to come. That’s primarily because people have to come to look to it as the touchstone for where the industry is, to understand what the narrative is for the coming year,” Pierre-Louis says.

More must-read stories from Fortune:

—After rejection, this unicorn is eyeing an IPO to raise $1 billion

—This recession predictor just hit levels not seen since 2007

—Now NYC commuters can set up Apple Pay, Google Pay, and Fitbit Pay

—AT&T has become a new kind of media giant

—Listen to our new audio briefing, Fortune 500 Daily

Follow Fortune on Flipboard to stay up-to-date on the latest news and analysis.

About the Author
By Lisa Marie Segarra
See full bioRight Arrow Button Icon

Latest in Tech

AIchief executive officer (CEO)
Microsoft AI boss Suleyman opens up about his peers and calls Elon Musk a ‘bulldozer’ with ‘superhuman capabilities to bend reality to his will’
By Jason MaDecember 13, 2025
17 minutes ago
InvestingStock
There have been head fakes before, but this time may be different as the latest stock rotation out of AI is just getting started, analysts say
By Jason MaDecember 13, 2025
6 hours ago
Politicsdavid sacks
Can there be competency without conflict in Washington?
By Alyson ShontellDecember 13, 2025
6 hours ago
InnovationRobots
Even in Silicon Valley, skepticism looms over robots, while ‘China has certainly a lot more momentum on humanoids’
By Matt O'Brien and The Associated PressDecember 13, 2025
8 hours ago
Sarandos
Arts & EntertainmentM&A
It’s a sequel, it’s a remake, it’s a reboot: Lawyers grow wistful for old corporate rumbles as Paramount, Netflix fight for Warner
By Nick LichtenbergDecember 13, 2025
12 hours ago
Oracle chairman of the board and chief technology officer Larry Ellison delivers a keynote address during the 2019 Oracle OpenWorld on September 16, 2019 in San Francisco, California.
AIOracle
Oracle’s collapsing stock shows the AI boom is running into two hard limits: physics and debt markets
By Eva RoytburgDecember 13, 2025
13 hours ago

Most Popular

placeholder alt text
Economy
Tariffs are taxes and they were used to finance the federal government until the 1913 income tax. A top economist breaks it down
By Kent JonesDecember 12, 2025
2 days ago
placeholder alt text
Success
Apple cofounder Ronald Wayne sold his 10% stake for $800 in 1976—today it’d be worth up to $400 billion
By Preston ForeDecember 12, 2025
1 day ago
placeholder alt text
Success
40% of Stanford undergrads receive disability accommodations—but it’s become a college-wide phenomenon as Gen Z try to succeed in the current climate
By Preston ForeDecember 12, 2025
1 day ago
placeholder alt text
Economy
The Fed just ‘Trump-proofed’ itself with a unanimous move to preempt a potential leadership shake-up
By Jason MaDecember 12, 2025
1 day ago
placeholder alt text
Economy
For the first time since Trump’s tariff rollout, import tax revenue has fallen, threatening his lofty plans to slash the $38 trillion national debt
By Sasha RogelbergDecember 12, 2025
1 day ago
placeholder alt text
Success
Apple CEO Tim Cook out-earns the average American’s salary in just 7 hours—to put that into context, he could buy a new $439,000 home in just 2 days
By Emma BurleighDecember 12, 2025
1 day ago
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • Future 50
  • World’s Most Admired Companies
  • See All Rankings
Sections
  • Finance
  • Leadership
  • Success
  • Tech
  • Asia
  • Europe
  • Environment
  • Fortune Crypto
  • Health
  • Retail
  • Lifestyle
  • Politics
  • Newsletters
  • Magazine
  • Features
  • Commentary
  • Mpw
  • CEO Initiative
  • Conferences
  • Personal Finance
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
About Us
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map

© 2025 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.