• Home
  • Latest
  • Fortune 500
  • Finance
  • Tech
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
TechElectronic Arts

EA’s CEO on the pandemic-driven video game boom and streaming’s future

By
Jonathan Vanian
Jonathan Vanian
Down Arrow Button Icon
By
Jonathan Vanian
Jonathan Vanian
Down Arrow Button Icon
June 4, 2021, 6:00 AM ET

Electronic Arts is a Fortune 500 company, again.

The video game giant first appeared in Fortune’s ranking of U.S. companies by revenue in 2010, at No. 494. This year, after a 10-year gap, the maker of FIFA, The Sims, and Apex Legends returned to the list at No. 485, behind investment brokerage Franklin Resources and ahead of energy company MDU Resources.

EA’s sales jumped 11.9% year over year to $5.5 billion in its fiscal 2020, an improvement from a 4% drop to $5 billion in the previous year. One reason for the increase is live services, a catch-all term for game publishers regularly updating their multiplayer games and enticing players to buy extras like digital clothing. In EA’s most recent quarter, for instance, its live services business grew 6% year over year to $1.03 billion.

But the business model also comes with some controversy. Critics allege that certain games like EA’s FIFA Ultimate Team—a version of the core FIFA soccer game—encourage players to spend money on so-called loot boxes that contain random selections of digital goods. Because some players spend big money on loot boxes, critics allege that game publishers encourage a form of gambling, which EA vehemently denies.

In this interview with Fortune, EA CEO Andrew Wilson talks about live services, the considerations that go into encouraging players to buy digital goods, and the problems facing Google’s Stadia cloud-gaming service.

This conversation has been edited and condensed for clarity.

Why do people keep spending money on digital goods? Isn’t there a limit? 

When I talk to guitar collectors, and ask how many guitars they should collect, the answer is always “just one more.” That’s because that’s how we are as human beings—we evolve. Once we get this thing in a virtual world, or when we’re building a virtual team, or establishing ourselves as individuals, who we are today differs over time.

Has EA changed the cadence of releasing new games like FIFA to increase its live services revenue? 

It’s different for different games. We don’t put every game in a one-size-fits-all category. Regardless of when you launch a new game, people are playing games more and for longer.

When I started this business 20 years ago, we would build a game and people would play for four weeks. They paid $60 for the game and they moved on. People would play four or five games a year, and spend $200 to $250 bucks on these basic games and play for these little blocks of weeks. 

Now people buy FIFA, and they play it all year. And they invest time and money in the experience and establish themselves as individuals in that community. The value for a player is exponentially bigger than it was 20 years ago for the level of engagement they get today.

Do game publishers push people to spend too much? 

When we think about charging any amount of money to any of our players, whether that’s for a small item inside of a game or whether that’s a game in its totality or the subscription service that we offer for annualized access to every title that we develop—we think about choice. 

We want you as a consumer to be able to choose and not be disadvantaged for choosing not to do something. On balance, our players are spending less now than they did 20 years ago, on an annualized basis, but they’re actually playing the games longer.

We want gaming to be fun. We don’t want it to feel like a grind, and the output of that is FIFA Ultimate Team, which is one of the biggest live services and social networks in the industry. Two-thirds of players don’t spend money on digital services, and nine out of 10 packs are opened with earned points, not with purchased points [a reference to players using in-game currency rather than real money to buy “packs” of soccer players].

Would you be happy if that stays the same, or do you want people to spend more money on packs? 

Yes, we are very happy about this. There are ways—and we’ve seen companies do this—to cause people to do unnatural things in our industry and other industries, and you can rely on all kinds of negative motivations like guilt and obligation. When you fulfill positive motivations, you extend the lifetime value of a franchise and a business. 

I think this is a real hot-button issue, and I think the press have used sensationalist headlines to paint Electronic Arts in a really poor light, and I just want people to know that’s not how we’re oriented. We’re not short term, we’re long term. And we’re not about the money, we’re about fulfilling motivations, because if we do that we’ll be around 50 years from now.

How will games be distributed in the future?

I think the cloud [making games available through online streaming rather than by selling game software] is going to disrupt our industry in the same way that it’s disrupted every industry. At a distribution level, what we see is that when the cloud comes into an industry, consumer orientation moves from ownership to access. Once that happens, subscription almost certainly rises to the leading business model for consumers, because it offers tremendous access at tremendous value with incredibly low friction. When you get those three things, you have a really strong business case. While it’s been a bit of a bumpy start, that will be true in our industry.

Do you think cloud-gaming technology is ready?  

I think we will need a few more turns of the innovation cycle to get there, but it’s not an if or a when, it’s a foregone conclusion.

Have Google Stadia’s stumbles changed how you think about cloud gaming? [Google recently shuttered an in-house game development unit that was part of its nascent Stadia cloud-gaming business.]

It’s early, right? That’s okay. That’s what happens when you’re on the cutting edge. I’ve actually played some games on Stadia and I will tell you, the game experience is actually pretty good. It’s not bad. 

The issue with Stadia was that for multiplayer games, it was really hard to find other people to play with early on in the cycle. These games are now social networks. These are not solo experiences that we play in the back of our bedroom or our basement; we do this with other people, we connect around the world. It’s just going to take a little bit of time, but what I saw was actually reassuring, because there was a lot of goodness in gameplay and that’s only going to get better.

How have consoles and playing video games changed over the years?  

We changed how the company made games so that we didn’t have to make bets on a day-to-day basis. Back in the day we were making a bet between two or three platforms. We can’t put ourselves in a position where we have to choose, because there was a time when this industry bet against the Nintendo Wii and we all know how that turned out. I was one of those who said, “But no one’s going to play the Wii.”  

What do you think will keep EA on the Fortune 500 list? People may play video games less now that they’re vaccinated against COVID-19. 

With absolute respect and humility, I hadn’t really thought about getting back on the list on a daily basis. I don’t really think about what it’s going to take to stay on the list as the core means of my motivation. 

I will tell you what we saw pre-COVID were two fundamental secular trends. One, social interaction is moving from physical to digital. The other was that the consumption of sports entertainment was moving from linear to interactive. We sit at the very intersection of those two secular trends. COVID accelerated the trends, and while it’s too early to tell what’s going to happen, post-COVID I don’t think we go backward.

Our mission to make business better is fueled by readers like you. To enjoy unlimited access to our journalism, subscribe today.
About the Author
By Jonathan Vanian
LinkedIn iconTwitter icon

Jonathan Vanian is a former Fortune reporter. He covered business technology, cybersecurity, artificial intelligence, data privacy, and other topics.

See full bioRight Arrow Button Icon

Latest in Tech

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025

Most Popular

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Fortune Secondary Logo
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • Future 50
  • World’s Most Admired Companies
  • See All Rankings
Sections
  • Finance
  • Fortune Crypto
  • Features
  • Leadership
  • Health
  • Commentary
  • Success
  • Retail
  • Mpw
  • Tech
  • Lifestyle
  • CEO Initiative
  • Asia
  • Politics
  • Conferences
  • Europe
  • Newsletters
  • Personal Finance
  • Environment
  • Magazine
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
  • Group Subscriptions
About Us
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map
Fortune Secondary Logo
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map
  • Facebook icon
  • Twitter icon
  • LinkedIn icon
  • Instagram icon
  • Pinterest icon

Latest in Tech

OpenAI logo is seen in this photo illustration with the South Korean flag in the background
AIOpenAI
‘Could it kill someone?’ A Seoul woman allegedly used ChatGPT to carry out two murders in South Korean motels
By Catherina GioinoMarch 2, 2026
4 hours ago
Sam Altman speaking into a mic.
AIOpenAI
OpenAI’s Pentagon deal raises new questions about AI and mass surveillance
By Beatrice NolanMarch 2, 2026
4 hours ago
iran
AIIran
Iran has the intent—and increasingly the tools—for AI-powered cyberattacks
By Sharon GoldmanMarch 2, 2026
6 hours ago
AITech
Anthropic’s Claude overtakes ChatGPT in App Store as users boycott over OpenAI’s $200 million Pentagon contract
By Marco Quiroz-GutierrezMarch 2, 2026
6 hours ago
dave ricks
AIScience
Tech giants see a cure for cancer in AI. But Eli Lilly’s CEO finds it ‘not particularly good’ at solving biology or chemistry problems
By Jake AngeloMarch 2, 2026
7 hours ago
Photo of a young man holding a smartphone having his face scanned
LawSocial Media
Social media companies are fighting the ‘age verification trap’ as collecting biometrics on kids violates privacy rights
By Catherina GioinoMarch 2, 2026
8 hours ago

Most Popular

placeholder alt text
Middle East
U.S. military gives Iran a taste of its own medicine with cheap copycat Shahed drones, while concern shifts to munitions supply in extended conflict
By Jason MaMarch 1, 2026
1 day ago
placeholder alt text
Success
MacKenzie Scott's close relationship with Toni Morrison long before Amazon put Scott on the path to give more than $1 billion to HBCUs
By Sasha RogelbergMarch 1, 2026
1 day ago
placeholder alt text
Economy
Your grandparents are the reason the U.S. isn't in a recession right now. That won't last forever
By Eleanor PringleMarch 1, 2026
2 days ago
placeholder alt text
AI
American schools weren’t broken until Silicon Valley used a lie to convince them they were—now reading and math scores are plummeting
By Sasha RogelbergMarch 1, 2026
1 day ago
placeholder alt text
Health
Gen Z men are eating ‘boy kibble,’ the human equivalent to dog food, to load up on protein cheaply
By Jake AngeloMarch 1, 2026
2 days ago
placeholder alt text
Success
Slack cofounder says workers and CEOs can get stuck doing 'fake' work like pre-meetings and slideshows
By Emma BurleighMarch 1, 2026
1 day ago

© 2026 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.