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Electronic Arts Sales Rise On Strength In First-Person Shooter Games

January 31, 2017

Game Maker Electronic Arts (EA) Hosts Its Annual Press Conference In Los AngelesGame Maker Electronic Arts (EA) Hosts Its Annual Press Conference In Los Angeles
Vince Zampella, CEO of Respawn Entertainment, introduces the video game "Titanfall 2" during Electronics Arts news conference on June 12, 2016 in Los AngelesPhotograph by Kevork Djansezian — Getty Images

Video-game publisher Electronic Arts reported a 7.4% rise in third-quarter revenue, helped by strong sales of first-person shooter games Battlefield 1 and Titanfall 2.

The company launched the highly anticipated games in October and released FIFA 17, the latest version of its top-selling soccer franchise, at the end of September.

EA’s revenue (EA) rose to $1.15 billion in the third quarter ended Dec. 31 from $1.07 billion a year earlier.

On an adjusted basis, revenue was $2.07 billion. Analysts on average were expecting $2.05 billion, according to Thomson Reuters I/B/E/S.

Sales at EA’s digital business rose 20.4% to $685 million in the quarter as players increasingly prefer buying games online rather than physical copies at retail stores.

The company’s net loss narrowed to $1 million from $45 million a year earlier. On a per share basis, EA broke even in the latest quarter, compared with a loss of 14 cents a year ago.

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EA has stopped reporting non-GAAP measures that adjust for deferred revenue, as it has done since fiscal 2008, to comply with stricter guidelines by the U.S. Securities and Exchange Commission.

U.S. financial regulators have issued new guidelines saying that deferred revenue from games with online components should be accounted for over however long people play the games – typically six to nine months.