• Home
  • Latest
  • Fortune 500
  • Finance
  • Tech
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
TechVirtual Reality

Jon Favreau Wants to Use Virtual Reality to Tell Stories Differently

By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
December 28, 2016, 3:26 PM ET
The World Premiere of Disney's "THE JUNGLE BOOK"
HOLLYWOOD, CALIFORNIA - APRIL 04: CEO, The Walt Disney Company, Bob Iger (L) and director Jon Favreau attend The World Premiere of Disney's "THE JUNGLE BOOK" at the El Capitan Theatre on April 4, 2016 in Hollywood, California. (Photo by Alberto E. Rodriguez/Getty Images for Disney)Alberto E. Rodriguez/Getty Images for Disney

You know Jon Favreau. He’s the mopey smart aleck in the 1996 cult classic Swingers, the immobile ultimate-fighter boyfriend in the long-running television series Friends, the barfly buddy in the 2006 flick The Break-Up. In other words, he’s an actor with an instantly recognizable mug.

But you might not know that Favreau spends most of his time these days behind the camera. As a director, Favreau has generated billions of dollars at the box office for The Walt Disney Company by directing Iron Man and Iron Man 2 and producing Iron Man 3 (not to mention every Avengers movie). He recently helmed the production of the live action film The Jungle Book, which earned some $966 million at the global box office and is the fourth highest-grossing movie of the year, and is currently working on another Disney live action remake: The Lion King, still the highest-grossing animated film of all time.

It’s safe to say that Favreau has a lot of momentum in Hollywood—which is why it’s so important that he’s diving deep into the still-nascent world of virtual reality. The director has partnered with technology startup Wevr to create Gnomes and Goblins, an interactive fantasy world filled with tiny creatures that interact with a person wearing HTC’s Vive VR headset. Today, the game is available as a free interactive demo; the full experience is expected in late 2017.

Fortune recently spoke with Favreau, who explained how virtual reality technology came to captivate him and how it’s different than traditional filmmaking.

Why did you decide to get involved in virtual reality?

I tried an experience using the Vive called TheBlu. It was my first time really experiencing what they call “presence.” Through a combination of technical characteristics of the VR experience—things like low latency and resolution and tracking—it leads to an experience where your brain is fooled into believing this experience is something real, even though your prefrontal cortex knows rationally that it’s not. Parts of your brain are won over by how realistic things feel. You get a transcendent feeling. To me, that showed the potential of the technology, even though it’s only in its very early phases.

Virtual reality introduces a kind of “leap” to the storytelling process. How does it compare to technological leaps the entertainment industry has seen in the past?

In one aspect it mirrors the early days of technologies like film. In its early phases, film was a novelty. With VR, it’s almost like we’re still in the nickelodeon phase. It’s a bit of a novelty; it’s still overwhelming. People don’t really understand it, but they react very strongly to it. So we’re really at the very early part of the learning curve. It’s such a unique technology—you can’t just cut and paste other techniques onto it. You can’t just treat it like a film that surrounds you. That approach doesn’t take full advantage of what VR has to offer.

Gnomes and Goblins VR screenshot
A frame from “Gnomes and Goblins,” the new virtual reality game from director Jon Favreau and Wevr.Screenshot courtesy of Wevr
Screenshot courtesy of Wevr

For a long time in Hollywood, the buzzword was “convergence”—games and movies merging to somehow become one medium. Does virtual reality actually achieve this?

It’s a different category. The techniques being used in VR definitely borrow from both games and movies. Because some of the experiences made for VR are done with film-based equipment and others use game engines, you’re feeling a confluence of the two technologies. But I think that the VR medium is distinct. There is a range of experiences—on one end, they’re very film-like; on the other end, they’re very game-like. But there’s a whole patch between the two ends where you can explore other aspects of storytelling that are mutually exclusive to both.

What are some of the lessons you’ve learned exploring VR as a medium? The audience often has more control over the experience versus traditional film.

With film, just because you have control over where the audience is looking, and for how long, doesn’t mean that you can do whatever you want. In fact, whenever you’re in the editing room, a point of discussion is often: What does the audience want to look at at this point? And that dictates the ending rhythm of the scene. If you don’t show them what they want to look at, they’ll become frustrated with the film. They won’t understand why, but subconsciously it could create tremendous tension in the audience by not showing them what they’re curious to see.

Horror movies often play with that tension. So when you’re doing comedy or an action sequence especially, you’re trying to develop a visual rhythm based on where people would really look if they had agency to look where they wanted to. And that informs VR to some extent because you have to know what they’re probably going to look at. So even though it feels like complete free will in VR, it often isn’t manipulated as much as it is in a linear film.

Let’s talk about Gnomes and Goblins. People already have access to a demo of the game. As you dig deeper into VR, is that feedback impacting how you’re thinking about the technology?

We didn’t want the experience to feel like a game. We wanted everything to be intuitive. We didn’t want to have text bubbles instructing people what to do. We wanted somebody who wasn’t a gamer to be able to just throw on the HMD [head-mounted display] and lift the hand controllers and, once they learn how to interact with the world, freely explore. We felt that the naturalism of that experience would feel more like a simulation than a game, and that people would be accepting of it even though it didn’t feel like other VR games or other games. Other VR games tend to have their roots in 2-D gaming and console gaming. We kind of took a leap of faith. The reaction to it has been so strong that we feel that we can continue to explore that area. We didn’t have to back off of our initial goal and vision.

About the Author
By John Gaudiosi
See full bioRight Arrow Button Icon

Latest in Tech

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025

Most Popular

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Fortune Secondary Logo
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • World's Most Admired Companies
  • See All Rankings
  • Lists Calendar
Sections
  • Finance
  • Fortune Crypto
  • Features
  • Leadership
  • Health
  • Commentary
  • Success
  • Retail
  • Mpw
  • Tech
  • Lifestyle
  • CEO Initiative
  • Asia
  • Politics
  • Conferences
  • Europe
  • Newsletters
  • Personal Finance
  • Environment
  • Magazine
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
  • Group Subscriptions
About Us
  • About Us
  • Press Center
  • Work At Fortune
  • Terms And Conditions
  • Site Map
  • About Us
  • Press Center
  • Work At Fortune
  • Terms And Conditions
  • Site Map
  • Facebook icon
  • Twitter icon
  • LinkedIn icon
  • Instagram icon
  • Pinterest icon

Latest in Tech

Meta's Hyperion data-center site in Northeastern Louisiana.
NewslettersEye on AI
Big Tech will spend nearly $700 billion on AI this year. No one knows where the buildout ends
By Sharon GoldmanApril 30, 2026
26 minutes ago
Financial analyst working at a computer
Personal FinancePersonal Finance Evergreen
AI’s entry-level hiring nightmare is another gift to boomers’ retirement plans
By Catherina GioinoApril 30, 2026
2 hours ago
TOPSHOT - Alphabet Inc. and Google CEO Sundar Pichai speaks during the inauguration of a Google Artificial Intelligence (AI) hub in Paris on February 15, 2024. (Photo by ALAIN JOCARD / AFP via Getty Images)
AIGoogle
Half of Google’s and Amazon’s blowout AI profits came from a stake in Anthropic—not from their actual business
By Eva RoytburgApril 30, 2026
2 hours ago
Elon Musk arrives at the courthouse during his trial against OpenAI
CryptoElon Musk
Elon Musk likes Bitcoin—but he just told a jury most crypto coins are scams
By Jack KubinecApril 30, 2026
3 hours ago
Jamie Dimon, chief executive officer of JPMorgan Chase & Co., at the Norges Bank Investment Management annual investment conference in Oslo, Norway, on Tuesday, April 28, 2026.
EconomyJamie Dimon
For years, the risk Jamie Dimon was most concerned about was geopolitics. His answer has shifted
By Eleanor PringleApril 30, 2026
4 hours ago
google
InvestingMarkets
Google shares hit all-time high on blowout earnings, market cap doubles to $4.4 trillion in just a year
By Michael Liedtke and The Associated PressApril 30, 2026
5 hours ago

Most Popular

Apple cofounder Ronald Wayne—whose stake would be worth up to $400 billion had he not sold it in 1976—says that at 91, he has no regrets
Success
Apple cofounder Ronald Wayne—whose stake would be worth up to $400 billion had he not sold it in 1976—says that at 91, he has no regrets
By Preston ForeApril 27, 2026
3 days ago
‘They left me no choice’: Powell isn’t going anywhere—blocking Trump from another Fed appointee
Banking
‘They left me no choice’: Powell isn’t going anywhere—blocking Trump from another Fed appointee
By Eva RoytburgApril 29, 2026
24 hours ago
Jamie Dimon gets candid about national debt: ‘There will be a bond crisis, and then we’ll have to deal with it’
Economy
Jamie Dimon gets candid about national debt: ‘There will be a bond crisis, and then we’ll have to deal with it’
By Eleanor PringleApril 29, 2026
1 day ago
Google Cloud revenue is now 18% of Alphabet's business. Is this the beginning of the end of Google's search identity?
Big Tech
Google Cloud revenue is now 18% of Alphabet's business. Is this the beginning of the end of Google's search identity?
By Alexei OreskovicApril 29, 2026
17 hours ago
‘The cost of compute is far beyond the costs of the employees’: Nvidia executive says right now AI is more expensive than paying human workers
AI
‘The cost of compute is far beyond the costs of the employees’: Nvidia executive says right now AI is more expensive than paying human workers
By Sasha RogelbergApril 28, 2026
2 days ago
Elon Musk says saving for retirement is irrelevant because AI is going to create a world of abundance: 'It won't matter'
Future of Work
Elon Musk says saving for retirement is irrelevant because AI is going to create a world of abundance: 'It won't matter'
By Marco Quiroz-GutierrezApril 26, 2026
4 days ago

© 2026 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.