• Home
  • Latest
  • Fortune 500
  • Finance
  • Tech
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
TechVirtual Reality

Jon Favreau Wants to Use Virtual Reality to Tell Stories Differently

By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
December 28, 2016, 3:26 PM ET
The World Premiere of Disney's "THE JUNGLE BOOK"
HOLLYWOOD, CALIFORNIA - APRIL 04: CEO, The Walt Disney Company, Bob Iger (L) and director Jon Favreau attend The World Premiere of Disney's "THE JUNGLE BOOK" at the El Capitan Theatre on April 4, 2016 in Hollywood, California. (Photo by Alberto E. Rodriguez/Getty Images for Disney)Alberto E. Rodriguez/Getty Images for Disney

You know Jon Favreau. He’s the mopey smart aleck in the 1996 cult classic Swingers, the immobile ultimate-fighter boyfriend in the long-running television series Friends, the barfly buddy in the 2006 flick The Break-Up. In other words, he’s an actor with an instantly recognizable mug.

But you might not know that Favreau spends most of his time these days behind the camera. As a director, Favreau has generated billions of dollars at the box office for The Walt Disney Company by directing Iron Man and Iron Man 2 and producing Iron Man 3 (not to mention every Avengers movie). He recently helmed the production of the live action film The Jungle Book, which earned some $966 million at the global box office and is the fourth highest-grossing movie of the year, and is currently working on another Disney live action remake: The Lion King, still the highest-grossing animated film of all time.

It’s safe to say that Favreau has a lot of momentum in Hollywood—which is why it’s so important that he’s diving deep into the still-nascent world of virtual reality. The director has partnered with technology startup Wevr to create Gnomes and Goblins, an interactive fantasy world filled with tiny creatures that interact with a person wearing HTC’s Vive VR headset. Today, the game is available as a free interactive demo; the full experience is expected in late 2017.

Fortune recently spoke with Favreau, who explained how virtual reality technology came to captivate him and how it’s different than traditional filmmaking.

Why did you decide to get involved in virtual reality?

I tried an experience using the Vive called TheBlu. It was my first time really experiencing what they call “presence.” Through a combination of technical characteristics of the VR experience—things like low latency and resolution and tracking—it leads to an experience where your brain is fooled into believing this experience is something real, even though your prefrontal cortex knows rationally that it’s not. Parts of your brain are won over by how realistic things feel. You get a transcendent feeling. To me, that showed the potential of the technology, even though it’s only in its very early phases.

Virtual reality introduces a kind of “leap” to the storytelling process. How does it compare to technological leaps the entertainment industry has seen in the past?

In one aspect it mirrors the early days of technologies like film. In its early phases, film was a novelty. With VR, it’s almost like we’re still in the nickelodeon phase. It’s a bit of a novelty; it’s still overwhelming. People don’t really understand it, but they react very strongly to it. So we’re really at the very early part of the learning curve. It’s such a unique technology—you can’t just cut and paste other techniques onto it. You can’t just treat it like a film that surrounds you. That approach doesn’t take full advantage of what VR has to offer.

Gnomes and Goblins VR screenshot
A frame from “Gnomes and Goblins,” the new virtual reality game from director Jon Favreau and Wevr.Screenshot courtesy of Wevr
Screenshot courtesy of Wevr

For a long time in Hollywood, the buzzword was “convergence”—games and movies merging to somehow become one medium. Does virtual reality actually achieve this?

It’s a different category. The techniques being used in VR definitely borrow from both games and movies. Because some of the experiences made for VR are done with film-based equipment and others use game engines, you’re feeling a confluence of the two technologies. But I think that the VR medium is distinct. There is a range of experiences—on one end, they’re very film-like; on the other end, they’re very game-like. But there’s a whole patch between the two ends where you can explore other aspects of storytelling that are mutually exclusive to both.

What are some of the lessons you’ve learned exploring VR as a medium? The audience often has more control over the experience versus traditional film.

With film, just because you have control over where the audience is looking, and for how long, doesn’t mean that you can do whatever you want. In fact, whenever you’re in the editing room, a point of discussion is often: What does the audience want to look at at this point? And that dictates the ending rhythm of the scene. If you don’t show them what they want to look at, they’ll become frustrated with the film. They won’t understand why, but subconsciously it could create tremendous tension in the audience by not showing them what they’re curious to see.

Horror movies often play with that tension. So when you’re doing comedy or an action sequence especially, you’re trying to develop a visual rhythm based on where people would really look if they had agency to look where they wanted to. And that informs VR to some extent because you have to know what they’re probably going to look at. So even though it feels like complete free will in VR, it often isn’t manipulated as much as it is in a linear film.

Let’s talk about Gnomes and Goblins. People already have access to a demo of the game. As you dig deeper into VR, is that feedback impacting how you’re thinking about the technology?

We didn’t want the experience to feel like a game. We wanted everything to be intuitive. We didn’t want to have text bubbles instructing people what to do. We wanted somebody who wasn’t a gamer to be able to just throw on the HMD [head-mounted display] and lift the hand controllers and, once they learn how to interact with the world, freely explore. We felt that the naturalism of that experience would feel more like a simulation than a game, and that people would be accepting of it even though it didn’t feel like other VR games or other games. Other VR games tend to have their roots in 2-D gaming and console gaming. We kind of took a leap of faith. The reaction to it has been so strong that we feel that we can continue to explore that area. We didn’t have to back off of our initial goal and vision.

About the Author
By John Gaudiosi
See full bioRight Arrow Button Icon

Latest in Tech

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025

Most Popular

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Fortune Secondary Logo
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • Future 50
  • World’s Most Admired Companies
  • See All Rankings
Sections
  • Finance
  • Fortune Crypto
  • Features
  • Leadership
  • Health
  • Commentary
  • Success
  • Retail
  • Mpw
  • Tech
  • Lifestyle
  • CEO Initiative
  • Asia
  • Politics
  • Conferences
  • Europe
  • Newsletters
  • Personal Finance
  • Environment
  • Magazine
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
About Us
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map
Fortune Secondary Logo
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map
  • Facebook icon
  • Twitter icon
  • LinkedIn icon
  • Instagram icon
  • Pinterest icon

Latest in Tech

AIAnthropic
Anthropic CEO Dario Amodei says ‘we are patriotic Americans’ committed to defending the U.S. but won’t budge on ‘red lines’
By Jason MaFebruary 28, 2026
4 hours ago
sarandos
InvestingMedia
3 things we will never know after Netflix pulled out of the Warner Bros. bidding, handing it to Paramount
By Nick LichtenbergFebruary 28, 2026
7 hours ago
OpenAI CEO Sam Altman
AIAnthropic
OpenAI sweeps in to ink deal with Pentagon as Anthropic is designated a ‘supply chain risk’—an unprecedented action likely to crimp its growth
By Jeremy KahnFebruary 28, 2026
8 hours ago
Big TechAmerican Politics
Your spend as a ‘weapon’: Scott Galloway’s ‘Resist and Unsubscribe’ movement asks you to ditch Amazon, Apple, and Netflix to oppose Trump
By Kristin StollerFebruary 28, 2026
11 hours ago
world's fair
CommentaryRobots
Something big is happening in AI, but panic is the wrong reaction
By Peter CappelliFebruary 28, 2026
12 hours ago
AIMarkets
The week the AI scare turned real and America realized maybe it isn’t ready for what’s coming
By Nick LichtenbergFebruary 28, 2026
13 hours ago

Most Popular

placeholder alt text
Success
Japanese companies are paying older workers to sit by a window and do nothing—while Western CEOs demand super-AI productivity just to keep your job
By Orianna Rosa RoyleFebruary 27, 2026
1 day ago
placeholder alt text
Success
Walmart exec says U.S. workforces needs to take inspiration from China where ‘5 year-olds are learning DeepSeek’
By Preston ForeFebruary 27, 2026
2 days ago
placeholder alt text
Personal Finance
Current price of gold as of February 27, 2026
By Danny BakstFebruary 27, 2026
1 day ago
placeholder alt text
AI
The week the AI scare turned real and America realized maybe it isn't ready for what's coming
By Nick LichtenbergFebruary 28, 2026
13 hours ago
placeholder alt text
Middle East
Iran is now on 'death ground' amid existential threat from U.S. attacks and could 'go big' in retaliation, former NATO commander warns
By Jason MaFebruary 28, 2026
6 hours ago
placeholder alt text
Law
China's government intervenes to show Michigan scientists were carrying worms, not biological materials
By Ed White and The Associated PressFebruary 26, 2026
2 days ago

© 2026 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.