• Home
  • Latest
  • Fortune 500
  • Finance
  • Tech
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
Video Games

Design genius Will Wright wants to make a game of your life

By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
By
John Gaudiosi
John Gaudiosi
Down Arrow Button Icon
June 25, 2013, 10:35 AM ET

FORTUNE — Will Wright has created some of the most successful video games of all time, including Electronic Arts’ SimCity and The Sims, which has sold over 150 million copies worldwide. The game developer left EA and the Maxis studio he founded back in 2009, shortly after his long-in-development Sport launched in 2008 and failed to connect with gamers after years of hype. Wright recently formed a new company, Syntertainment, with technologist Avi Bar-Zeev and members of The Stupid Fun Club, Wright’s think tank that has explored everything from robots to stop-motion linear entertainment. Syntertainment is gearing up development of a new cross-platform game experience that will debut on mobile and grow into additional platforms. A transcript of a conversation with Wright follows.

What’s it been like exploring mobile games?

I don’t even think of it as is a separate thing because so much of this stuff is getting interactive now because of the cloud. Games are headed beyond the traditional desktop or console experiences. My own habits and the people I know spend a lot more time interacting with the web, with other people and even other games on my phone than any other device. Mobile is going to be the dominant platform in some sense.

What does mobile open up to you creatively?

The biggest factor is that it’s always accessible to me. It’s always in my pocket, and I can be out in the world doing things and still interacting. On the personal metrics side, which is extremely interesting to me, you have the ability to gather huge amounts of data about a person through their mobile devices, if they allow it.

What’s your new game about?

I started a new startup back in November called Syntertainment, and we are focused on a very specific idea which is probably going to lead on mobile. I can broadly say it’s something that will connect to people and reality and the gameplay of their life and not so much on fictions or virtual worlds.

You had previously talked about your last game, Hivemind, as a gamification of people’s lives. Is this new game similar?

That’s still a rough area we’re working in. We’re just getting more specific about how we approach that. It’s a pretty open-ended charter — gamification — so as we get down to the details of it there’s a huge opportunity in this space. That’s why you need to focus on something very specific in terms of what you’re presenting to the player and what they’re thinking. I am still extremely interested in making games where reality is the playing field.

How has the gamification of life, when you look at everything from credit cards to parking lots offering points, impacted what you’re doing with this project?

A lot of gaming metaphors and structures are now being applied to things lifestyle apps. Gaming is becoming a language and all of these structures are metrics within the way we live today. 

Working as a startup with a smaller team than you had at EA (EA) Maxis, what are your thoughts on the rise of independent developers through mobile and even the upcoming next-gen consoles?

In a way it’s similar to the early days of PC gaming from an economical standpoint. I know a lot of indie game developers that are able to make a nice living making games with small teams and keeping the costs low. They don’t make that much from the game, but it’s certainly enough to support two or three people comfortably. Ten years ago you either spent $10 million developing a game or didn’t bother, and then if you did make a game you were rolling the dice and maybe one of the six times you’ll make a pile of money and the other times you’d lose. That led to a lot of the consolidation in the industry you had to have a big company and were able to afford rolling the dice several times with multimillion dollar bets. Today we have a much higher ramp of opportunity. I can spend a few hundred thousand dollars making a game with a couple of friends, and maybe we might make a million bucks on that game, which to a large publisher that would have been a losing proposition. But to a small team of three guys, they get to do what they want, and they earn a nice living from it. This environment is allowing us (as a games industry) to explore much more interesting niche gaming opportunities that would have been unexplored otherwise.

Digital Rights Management (DRM) has been an issue with the launch of EA’s SimCity earlier this year and the announcement of Microsoft’s Xbox One features at E3. As a developer, what are your thoughts on the role DRM plays in gaming today?

We’re coming at this with the mentality that when I buy media I own the disk or whatever for the rest of my life. I can put that DVD in my machine and watch it and share it with friends and trade it in. We’re slowly moving to this idea that everything is on the cloud and I’m actually buying rights, and I don’t physically own the actual product. There’s a legal component to this, and there’s a consumer psychological component to this. The sensibility of being able to play a game I want to on a PC or any device is great. I love that freedom and the free-to-play games have made good use of that. From the consumers’ point of view, I can really understand a lot of the backlash to DRM. The fact that if something’s required on the Internet that means they can’t play it on the airplane or if their Internet connection goes down. It was interesting watching the Microsoft thing. I thought it was very impressive how responsive Microsoft (MSFT) was to that. DRM is going to be an ongoing negotiation because there are features to the DRM, or at least Internet connectivity, that is a very attractive solution to the piracy issue. Gaming has had a long history of piracy, but you can’t use DRM at the expense of the customers. I’m not really sure I have a clear answer to this except that it’s going to be something that we slowly acclimate the player base towards. It’s really not a lot different from if you have an MMO or peer-to-peer game that requires connectivity with other players, but a lot of games don’t necessarily require that. If you’re just going to require it for DRM purposes only that’s obviously where it upset the consumers.

What are your thoughts of the power that gamers have now to voice change through social media and actually impact game development and game policies and move a giant like Microsoft to change its Xbox One policies?

That part I think is great because that’s something that I’ve always believed in — getting the players very involved not just after the game ships, but even before and try to listen to them. The kind of games I’m interested in, and actually the way games are going, is they’re becoming far more baseline communities of people playing the game and doing a lot of cool stuff peer-to-peer, whether it’s content sharing or competition or forming social connections. I tend to think of the fan base, especially the hardcore fan base, as co-developers. These people with a passion for your project are going to go out and sell your game to other people and pull other people in. The more they feel like they have some ownership over the process and they’re not just kind of customers, the better. To see a company like Microsoft actually sit back, listen, and understand the fans and respond to them is impressive. For a company that size to be that responsive is great. These companies are the ones that obviously keep us in business and allow us to make games.

On the other side there’s the Internet thing where 5% of the people are making all the noise. Sometimes they represent the other 95%, sometimes they don’t. A lot of times the 5% are asking for ridiculously elaborate features, and as a game designer you know that’s going to make the game inaccessible to everybody else. There are these people that want you to push a franchise in a super hardcore direction, and therefore we’re going to close it off to 95% of the players, so you have to understand what kind of feedback that they’re giving you. But when it’s something that’s 5% representing the other 95 that will probably feel the same way, then I think it’s really valuable.

About the Author
By John Gaudiosi
See full bioRight Arrow Button Icon

Latest in

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025

Most Popular

Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Finance
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
By Fortune Editors
October 20, 2025
Fortune Secondary Logo
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • World's Most Admired Companies
  • See All Rankings
  • Lists Calendar
Sections
  • Finance
  • Fortune Crypto
  • Features
  • Leadership
  • Health
  • Commentary
  • Success
  • Retail
  • Mpw
  • Tech
  • Lifestyle
  • CEO Initiative
  • Asia
  • Politics
  • Conferences
  • Europe
  • Newsletters
  • Personal Finance
  • Environment
  • Magazine
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
  • Group Subscriptions
About Us
  • About Us
  • Press Center
  • Work At Fortune
  • Terms And Conditions
  • Site Map
  • About Us
  • Press Center
  • Work At Fortune
  • Terms And Conditions
  • Site Map
  • Facebook icon
  • Twitter icon
  • LinkedIn icon
  • Instagram icon
  • Pinterest icon

Latest in

Man wearing a suit and tie and glasses
Big TechTech
Microsoft, Meta, and Google just announced billions more in AI spending. Only Google convinced investors it’s paying off
By Amanda GerutApril 29, 2026
30 minutes ago
A man in a suit and tie
InvestingMeta
Meta just bumped its 2026 capex forecast up to as much as $145 billion for the AI boom—and investors flinched
By Amanda GerutApril 29, 2026
2 hours ago
teri
BankingBanks
Exclusive: America’s largest Black-owned bank launches podcast with mission to unlock hidden shame holding back generational wealth
By Nick LichtenbergApril 29, 2026
3 hours ago
daca and tps protest sign
LawDonald Trump
Supreme Court weighs Trump administration push to end protections for migrants from Haiti and Syria
By The Associated Press and Lindsay WhitehurstApril 29, 2026
5 hours ago
pete hegseth
PoliticsIran
‘A strategic blunder’: Democrats confront Hegseth as the Iran war’s price tag hits $25 billion
By The Associated Press, Ben Finley, Stephen Groves, David Klepper and Konstantin ToropinApril 29, 2026
5 hours ago
A broken grounded plane sits on the tarmac surrounded by machinery
North AmericaAirports
Trackers will be added to emergency vehicles at LaGuardia following deadly March collision
By Bruce Shipkowski and The Associated PressApril 29, 2026
6 hours ago

Most Popular

Apple cofounder Ronald Wayne—whose stake would be worth up to $400 billion had he not sold it in 1976—says that at 91, he has no regrets
Success
Apple cofounder Ronald Wayne—whose stake would be worth up to $400 billion had he not sold it in 1976—says that at 91, he has no regrets
By Preston ForeApril 27, 2026
2 days ago
‘The cost of compute is far beyond the costs of the employees’: Nvidia executive says right now AI is more expensive than paying human workers
AI
‘The cost of compute is far beyond the costs of the employees’: Nvidia executive says right now AI is more expensive than paying human workers
By Sasha RogelbergApril 28, 2026
2 days ago
‘Take the money and run’: Johns Hopkins economist Steve Hanke on why the UAE quit OPEC
Energy
‘Take the money and run’: Johns Hopkins economist Steve Hanke on why the UAE quit OPEC
By Shawn TullyApril 29, 2026
19 hours ago
Jamie Dimon gets candid about national debt: ‘There will be a bond crisis, and then we’ll have to deal with it’
Economy
Jamie Dimon gets candid about national debt: ‘There will be a bond crisis, and then we’ll have to deal with it’
By Eleanor PringleApril 29, 2026
15 hours ago
Current price of gold as of April 28, 2026
Personal Finance
Current price of gold as of April 28, 2026
By Danny BakstApril 28, 2026
2 days ago
More than two-thirds of U.S. schools say they’re unable to afford the cost of student free lunch—and MAHA’s dietary guidelines may make it worse
Economy
More than two-thirds of U.S. schools say they’re unable to afford the cost of student free lunch—and MAHA’s dietary guidelines may make it worse
By Sasha RogelbergApril 29, 2026
17 hours ago

© 2026 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.