Sony unveiled a slimline PlayStation 4 during a press conference at the PlayStation Theater in Times Square Wednesday afternoon.
Sony (SNE) boss Andrew House kicked off the show by leaping straight to the revised system, which he said would be “slimmer, lighter, more energy efficient” than the current model, which hasn’t changed since its launch in November 2013.
The slimmer PlayStation 4 will be the “standard” PlayStation 4 moving forward, said House, and it’s designed “to appeal to as wide an audience as possible.” It’ll be available by September 15 for most markets, and Sony’s going to sell it for $299, or $50 less than the current model’s $350 price tier.
PlayStation 4 system architect Mark Cerny then confirmed the existent of PlayStation Pro, Sony’s souped-up, razzle-dazzle followup to its not quite three years old PlayStation 4 games console. Cerny said the new system more than doubles the power of the console’s GPU, which is based on AMD’s Polaris architecture (AMD). They’re also boosting the clock rate of the CPU and including a one terabyte hard drive. The system will be able to “reach resolutions not thought to be possible on console in 2016,” added Cerny.
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Cerny then showed footage from several games running on the Pro, including Insomniac’s forthcoming Spider-Man game, Square Enix’s recently released Deus Ex: Mankind Divided, Square Enix’s forthcoming Rise of the Tomb Raider (released last year as a timed-exclusive for Microsoft’s Xbox One (MSFT)) and an extended glimpse of Watch Dogs 2. All save Spider-Man represent Sony taking existing titles and cranking up the resolution.
This story originally appeared on Time.com.