- $10 billion: Sales in 2013
- $1 billion: Sales in December alone
- Almost 3 billion: Individual apps sold in December
- $15 billion: Payments to developers to date
The company splits app sales with developers 70/30, which means the store has generated a total of more than $21 billion since it opened nearly five years ago.
“We’d like to thank our customers for making 2013 the best year ever for the App Store,” said Eddy Cue in Monday’s prepared statement, which went on to plug some of the store’s biggest hits — Candy Crush Saga, Minecraft, Clumsy Ninja and the rest.
No word yet on iPhone pre-sales at China Mobile, a number more closely watched by investors than sales of Candy Crush.
For a better picture of Apple’s all-important holiday quarter, we’re going to have to wait for its fiscal Q1 2014 earnings report. That’s scheduled for Jan. 27.
UPDATE: Asymco‘s Horace Dediu has tweeted a chart comparing iTunes App and music downloads over time.
CORRECTION: An earlier version of the story had revenue split 30/70 the wrong way.