• Home
  • News
  • Fortune 500
  • Tech
  • Finance
  • Leadership
  • Lifestyle
  • Rankings
  • Multimedia
Brainstorm Design

The Video Game Industry Is Rapidly Changing. The Solution for ‘Halo’? Stay Focused

By
Eamon Barrett
Eamon Barrett
Down Arrow Button Icon
By
Eamon Barrett
Eamon Barrett
Down Arrow Button Icon
March 5, 2019, 7:10 PM ET

How do you design a game for an audience that doesn’t exist yet? That’s a question Kiki Wolfkill, studio head of Halo Transmedia at 343 Industries, the production house responsible for the genre-defining Halo video game franchise, ponders regularly.

“What it means to design for an audience now and what it means to design for an audience 10 years from now is really about having a set of rules that people can engage with and buy into for years to come,” Wolfkill said at Fortune’s Brainstorm Design conference in Singapore on Tuesday.

Halo: Combat Evolved, the inaugural title of the Halo science fiction game series, launched on Microsoft’s Xbox in 2001. In the 18 years since Halo’s release—many lifetimes in a fast-moving industry—the franchise has sold more than 77 million copies.

The trick to staying relevant, generation after generation of players? Know your strengths—and follow the audience.

“Halo is a universe,” Wolfkill said. “There are all sorts of experiences and stories that we tell around the game based on the idea of how to engage audiences differently, how to let people come into the world in a different way [through] a medium they’re most comfortable with.”

Gaming has become a multi-generational activity, Wolfkill said, and Halo is no exception. The game’s original fans have grown up in the years since Halo’s release and many of those early players have introduced their children to the game’s science-fiction universe. Welcoming this new audience is vital for Halo’s longevity and that requires developing new media channels to open access to the Halo universe, she said.

Audiences can now engage with the Halo universe through books, films and, in the near future, television. A television series based on the Halo story is due to start production with the Showtime network later this year.

But minders of the franchise must be vigilant in an era where not only new games but new technologies are competing for the audience’s limited attention. “We have to be able to change content quickly,” Wolfkill said. “We can’t afford to wait three years every time we drop a new product and have it be a black box because the games kids are playing are changing every week.”

Besides, there are new storytelling mechanisms to embrace. “Augmented reality and virtual reality are very interesting from a creative perspective,” Wolfkill says. “Being able to bring a player into your universe and having them interact with your story in a very tangible, intimate way is, creatively, really exciting.”

For more coverage of Fortune’s Brainstorm Design conference, click here.

About the Author
By Eamon Barrett
LinkedIn iconTwitter icon
See full bioRight Arrow Button Icon
Rankings
  • 100 Best Companies
  • Fortune 500
  • Global 500
  • Fortune 500 Europe
  • Most Powerful Women
  • Future 50
  • World’s Most Admired Companies
  • See All Rankings
Sections
  • Finance
  • Leadership
  • Success
  • Tech
  • Asia
  • Europe
  • Environment
  • Fortune Crypto
  • Health
  • Retail
  • Lifestyle
  • Politics
  • Newsletters
  • Magazine
  • Features
  • Commentary
  • Mpw
  • CEO Initiative
  • Conferences
  • Personal Finance
  • Education
Customer Support
  • Frequently Asked Questions
  • Customer Service Portal
  • Privacy Policy
  • Terms Of Use
  • Single Issues For Purchase
  • International Print
Commercial Services
  • Advertising
  • Fortune Brand Studio
  • Fortune Analytics
  • Fortune Conferences
  • Business Development
About Us
  • About Us
  • Editorial Calendar
  • Press Center
  • Work At Fortune
  • Diversity And Inclusion
  • Terms And Conditions
  • Site Map

© 2025 Fortune Media IP Limited. All Rights Reserved. Use of this site constitutes acceptance of our Terms of Use and Privacy Policy | CA Notice at Collection and Privacy Notice | Do Not Sell/Share My Personal Information
FORTUNE is a trademark of Fortune Media IP Limited, registered in the U.S. and other countries. FORTUNE may receive compensation for some links to products and services on this website. Offers may be subject to change without notice.