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TechVirtual Reality

IMAX To Spend Millions To Spread Virtual Reality

By
Jonathan Vanian
Jonathan Vanian
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By
Jonathan Vanian
Jonathan Vanian
Down Arrow Button Icon
November 10, 2016, 8:23 PM ET
179684311
France, Paris, La Defense, Dome Imax, Grande ArcheTibor Bognar/Getty Images

IMAX is prepared to spend big money to popularize virtual reality.

The big-screen cinema company said Thursday that it and several partner companies created a $50 million investment fund focused on virtual reality media projects like films and video games.

Other companies investing in the fund include electronics hardware maker Acer, entertainment and sports firm Creative Artists Agency, media investment fund China Media Capital, British advertising firm WPP, and China entertainment company Enlight Media.

The goal is to fund the creation of compelling virtual reality content amid a relative lack of must-see or must-play VR media currently available. IMAX (IMAX) did not say what projects it intends to invest in, but said that it would seek video game publishers and projects “with its Hollywood studio and filmmaker partners.”

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IMAX said the new fund is related to the company’s yet-to-open virtual reality entertainment hubs it plans to create at movie theaters and shopping malls in the U.S., the United Kingdom, China, the Middle East, and other parts around the world.

“With VR in its ascendancy, this initiative is a key step in ensuring that more high-quality content makes its way to various VR platforms, including IMAX VR centres,” IMAX chief business development officer Robert D. Lister said in a statement.

Virtual reality technology is seen by analysts and technology companies like Facebook (FB) (with its Oculus Rift VR headset) and Google (GOOG) (with its Daydream View VR headset) as future big business. But it’s still the early days when it comes to consumer adoption.

One of the ways companies like Facebook and IMAX want to make VR more mainstream is to fund VR media projects so that there’s more captivating content that could potentially lure more users.

For more about virtual reality, watch:

In October, Facebook said it would give $250 million to companies and coders developing VR software, which follows a previous $250 million pledge.

Likewise, smartphone maker HTC, which sells its competing HTC Vive VR headset, said in April that it would invest $100 million in a similar virtual reality fund.

About the Author
By Jonathan Vanian
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Jonathan Vanian is a former Fortune reporter. He covered business technology, cybersecurity, artificial intelligence, data privacy, and other topics.

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