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Characters for Everyone: EA's Resourceful Approach to Making Games More Inclusive

January 13, 2020 00:00 AM UTC
- Updated April 28, 2020 18:49 PM UTC

Head of Worldwide Studios Laura Miele reveals how the company is using Employee Resource Groups to review games.


[MUSIC PLAYING] Gaming is the number one form of entertainment in the world. We've surpassed the revenue of movies, and TV, and music. And I think we're at about $130 billion as an industry. It's a very core motivation that video games fulfill. So I've been at Electronic Arts for close to 24 years. ...

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