Nintendo Creative Fellow Shigeru Miyamoto stands next to the Super Mario character during an Apple media event in San Francisco, California, U.S. September 7, 2016.
Beck Diefenbach — Reuters
By Alex Fitzpatrick and TIME
November 15, 2016

Nintendo’s on quite the run lately: Pokémon Go was a smash hit this summer, the NES Classic Edition is flying off store shelves, and fans are excitedly awaiting the Switch, the firm’s upcoming console.

Before the Nintendo Switch hits early next year, Nintendo (ntdoy) fans will have something else to enjoy: Super Mario Run, the company’s upcoming iPhone and iPad (aapl) game, will be released Dec. 15, Nintendo announced Tuesday.

Read More: The Man Behind Mario Explains Nintendo’s New iPhone Game

The game will cost a flat price of $9.99. That’s a steep price for a mobile game, but it’s also a one-time thing, meaning Super Mario Run won’t be loaded with in-app purchases like many of the other mobile games out there.

Here’s how Nintendo describes Super Mario Run:

Super Mario Run is the first Super Mario Bros. game developed specifically for mobile devices. In the game, Mario runs forward on his own, but relies on the tap of a single finger to jump over obstacles, avoid enemies, pull off stylish moves, collect coins and reach the flagpole to complete courses.

This article originally appeared on


You May Like