On Monday, nearly two weeks after Electronic Arts (erts) confirmed its imminent arrival, the iPhone version of Rock Band -- one of the most successful video game franchises of recent years -- showed up on Apple's (aapl) iTunes App Store to mixed reviews. (App Store link here.)
The lion's share of the first 40 messages on the App Store were one-line positives: "Amazing." "Awesome!" "Saaaaweeeeeett!"
But the longer, more thoughtful -- and more useful -- reviews were less kind. The main complaints seemed to be that it was too expensive ($9.99), too easy (lacking an "extreme" level), and that some of the advanced features, such as multi-user play over Bluetooth, didn't work as advertised.
The big problem, however, is that the program is 15 months too late.
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Veteran game-players are comparing it not only with Harmonix' original Rock Band for Sony's (sne) Playstation 3 and Microsoft's (msft) Xbox 360, but with Tapulous' Tap Tap Revenge, which has occupied the beat-tapping mobile game market since July 2008 with free and paid ($0.99) versions.
The competition is fierce. Tap Tap Revenge is one of the most successful iPhone games ever released; by last spring one in three iPhone and iPod touch users had downloaded it.
So early reviews are critical. I had fun playing the game at the easy levels, but as of Monday morning, "missmaxim's" write-up of Rock Band had been voted most helpful. We've copied it below the fold: <!-- more -->